计算机视觉技术可以帮助自动化或部分自动化口面损伤的临床检查,以提供准确和客观的评估。为了开发此类自动化系统,我们评估了两种在口面评估视频中检测和时间分段(分析)重复的方法。从多伦多神经曲面数据集获得了患有肌萎缩性侧索硬化症(ALS)和健康对照(HC)个体的参与者的录制视频。检查了两种重复检测和解析方法:一种基于轨迹地标的工程特征和上嘴唇和下唇的朱红色 - 二连交界之间的距离(基线分析)的峰值检测(基线分析),另一种是使用预训练的变压器 - 基于repnet的基于深度学习模型(Dwibedi等,2020),该模型自动检测周期性,并在视频数据中解析周期性和半周期重复。在对两项口面评估任务的实验评估中 - 重复最大的口腔张开(打开)并重复“购买Bobby a Puppy”(BBP)(BBP) - repnet提供了比基于具有里程碑意义的方法更好的解析,并通过较高的平均相交量化的方法来量化。联合(IOU)关于地面真理手动解析。使用Repnet自动解析还根据BBP重复的持续时间清楚地分离了HC和ALS参与者,而基于里程碑的方法则不能。
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This study focuses on improving the optical character recognition (OCR) data for panels in the COMICS dataset, the largest dataset containing text and images from comic books. To do this, we developed a pipeline for OCR processing and labeling of comic books and created the first text detection and recognition datasets for western comics, called "COMICS Text+: Detection" and "COMICS Text+: Recognition". We evaluated the performance of state-of-the-art text detection and recognition models on these datasets and found significant improvement in word accuracy and normalized edit distance compared to the text in COMICS. We also created a new dataset called "COMICS Text+", which contains the extracted text from the textboxes in the COMICS dataset. Using the improved text data of COMICS Text+ in the comics processing model from resulted in state-of-the-art performance on cloze-style tasks without changing the model architecture. The COMICS Text+ dataset can be a valuable resource for researchers working on tasks including text detection, recognition, and high-level processing of comics, such as narrative understanding, character relations, and story generation. All the data and inference instructions can be accessed in https://github.com/gsoykan/comics_text_plus.
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Diffractive optical networks provide rich opportunities for visual computing tasks since the spatial information of a scene can be directly accessed by a diffractive processor without requiring any digital pre-processing steps. Here we present data class-specific transformations all-optically performed between the input and output fields-of-view (FOVs) of a diffractive network. The visual information of the objects is encoded into the amplitude (A), phase (P), or intensity (I) of the optical field at the input, which is all-optically processed by a data class-specific diffractive network. At the output, an image sensor-array directly measures the transformed patterns, all-optically encrypted using the transformation matrices pre-assigned to different data classes, i.e., a separate matrix for each data class. The original input images can be recovered by applying the correct decryption key (the inverse transformation) corresponding to the matching data class, while applying any other key will lead to loss of information. The class-specificity of these all-optical diffractive transformations creates opportunities where different keys can be distributed to different users; each user can only decode the acquired images of only one data class, serving multiple users in an all-optically encrypted manner. We numerically demonstrated all-optical class-specific transformations covering A-->A, I-->I, and P-->I transformations using various image datasets. We also experimentally validated the feasibility of this framework by fabricating a class-specific I-->I transformation diffractive network using two-photon polymerization and successfully tested it at 1550 nm wavelength. Data class-specific all-optical transformations provide a fast and energy-efficient method for image and data encryption, enhancing data security and privacy.
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Recent advances in distributed artificial intelligence (AI) have led to tremendous breakthroughs in various communication services, from fault-tolerant factory automation to smart cities. When distributed learning is run over a set of wirelessly connected devices, random channel fluctuations and the incumbent services running on the same network impact the performance of both distributed learning and the coexisting service. In this paper, we investigate a mixed service scenario where distributed AI workflow and ultra-reliable low latency communication (URLLC) services run concurrently over a network. Consequently, we propose a risk sensitivity-based formulation for device selection to minimize the AI training delays during its convergence period while ensuring that the operational requirements of the URLLC service are met. To address this challenging coexistence problem, we transform it into a deep reinforcement learning problem and address it via a framework based on soft actor-critic algorithm. We evaluate our solution with a realistic and 3GPP-compliant simulator for factory automation use cases. Our simulation results confirm that our solution can significantly decrease the training delay of the distributed AI service while keeping the URLLC availability above its required threshold and close to the scenario where URLLC solely consumes all network resources.
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Knowledge Distillation (KD) has been extensively used for natural language understanding (NLU) tasks to improve a small model's (a student) generalization by transferring the knowledge from a larger model (a teacher). Although KD methods achieve state-of-the-art performance in numerous settings, they suffer from several problems limiting their performance. It is shown in the literature that the capacity gap between the teacher and the student networks can make KD ineffective. Additionally, existing KD techniques do not mitigate the noise in the teacher's output: modeling the noisy behaviour of the teacher can distract the student from learning more useful features. We propose a new KD method that addresses these problems and facilitates the training compared to previous techniques. Inspired by continuation optimization, we design a training procedure that optimizes the highly non-convex KD objective by starting with the smoothed version of this objective and making it more complex as the training proceeds. Our method (Continuation-KD) achieves state-of-the-art performance across various compact architectures on NLU (GLUE benchmark) and computer vision tasks (CIFAR-10 and CIFAR-100).
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Multispectral imaging has been used for numerous applications in e.g., environmental monitoring, aerospace, defense, and biomedicine. Here, we present a diffractive optical network-based multispectral imaging system trained using deep learning to create a virtual spectral filter array at the output image field-of-view. This diffractive multispectral imager performs spatially-coherent imaging over a large spectrum, and at the same time, routes a pre-determined set of spectral channels onto an array of pixels at the output plane, converting a monochrome focal plane array or image sensor into a multispectral imaging device without any spectral filters or image recovery algorithms. Furthermore, the spectral responsivity of this diffractive multispectral imager is not sensitive to input polarization states. Through numerical simulations, we present different diffractive network designs that achieve snapshot multispectral imaging with 4, 9 and 16 unique spectral bands within the visible spectrum, based on passive spatially-structured diffractive surfaces, with a compact design that axially spans ~72 times the mean wavelength of the spectral band of interest. Moreover, we experimentally demonstrate a diffractive multispectral imager based on a 3D-printed diffractive network that creates at its output image plane a spatially-repeating virtual spectral filter array with 2x2=4 unique bands at terahertz spectrum. Due to their compact form factor and computation-free, power-efficient and polarization-insensitive forward operation, diffractive multispectral imagers can be transformative for various imaging and sensing applications and be used at different parts of the electromagnetic spectrum where high-density and wide-area multispectral pixel arrays are not widely available.
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Privacy-preserving inference via edge or encrypted computing paradigms encourages users of machine learning services to confidentially run a model on their personal data for a target task and only share the model's outputs with the service provider; e.g., to activate further services. Nevertheless, despite all confidentiality efforts, we show that a ''vicious'' service provider can approximately reconstruct its users' personal data by observing only the model's outputs, while keeping the target utility of the model very close to that of a ''honest'' service provider. We show the possibility of jointly training a target model (to be run at users' side) and an attack model for data reconstruction (to be secretly used at server's side). We introduce the ''reconstruction risk'': a new measure for assessing the quality of reconstructed data that better captures the privacy risk of such attacks. Experimental results on 6 benchmark datasets show that for low-complexity data types, or for tasks with larger number of classes, a user's personal data can be approximately reconstructed from the outputs of a single target inference task. We propose a potential defense mechanism that helps to distinguish vicious vs. honest classifiers at inference time. We conclude this paper by discussing current challenges and open directions for future studies. We open-source our code and results, as a benchmark for future work.
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Federated learning (FL) is a promising approach to enable the future Internet of vehicles consisting of intelligent connected vehicles (ICVs) with powerful sensing, computing and communication capabilities. We consider a base station (BS) coordinating nearby ICVs to train a neural network in a collaborative yet distributed manner, in order to limit data traffic and privacy leakage. However, due to the mobility of vehicles, the connections between the BS and ICVs are short-lived, which affects the resource utilization of ICVs, and thus, the convergence speed of the training process. In this paper, we propose an accelerated FL-ICV framework, by optimizing the duration of each training round and the number of local iterations, for better convergence performance of FL. We propose a mobility-aware optimization algorithm called MOB-FL, which aims at maximizing the resource utilization of ICVs under short-lived wireless connections, so as to increase the convergence speed. Simulation results based on the beam selection and the trajectory prediction tasks verify the effectiveness of the proposed solution.
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This technical report presents GPS++, the first-place solution to the Open Graph Benchmark Large-Scale Challenge (OGB-LSC 2022) for the PCQM4Mv2 molecular property prediction task. Our approach implements several key principles from the prior literature. At its core our GPS++ method is a hybrid MPNN/Transformer model that incorporates 3D atom positions and an auxiliary denoising task. The effectiveness of GPS++ is demonstrated by achieving 0.0719 mean absolute error on the independent test-challenge PCQM4Mv2 split. Thanks to Graphcore IPU acceleration, GPS++ scales to deep architectures (16 layers), training at 3 minutes per epoch, and large ensemble (112 models), completing the final predictions in 1 hour 32 minutes, well under the 4 hour inference budget allocated. Our implementation is publicly available at: https://github.com/graphcore/ogb-lsc-pcqm4mv2.
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Training facial emotion recognition models requires large sets of data and costly annotation processes. To alleviate this problem, we developed a gamified method of acquiring annotated facial emotion data without an explicit labeling effort by humans. The game, which we named Facegame, challenges the players to imitate a displayed image of a face that portrays a particular basic emotion. Every round played by the player creates new data that consists of a set of facial features and landmarks, already annotated with the emotion label of the target facial expression. Such an approach effectively creates a robust, sustainable, and continuous machine learning training process. We evaluated Facegame with an experiment that revealed several contributions to the field of affective computing. First, the gamified data collection approach allowed us to access a rich variation of facial expressions of each basic emotion due to the natural variations in the players' facial expressions and their expressive abilities. We report improved accuracy when the collected data were used to enrich well-known in-the-wild facial emotion datasets and consecutively used for training facial emotion recognition models. Second, the natural language prescription method used by the Facegame constitutes a novel approach for interpretable explainability that can be applied to any facial emotion recognition model. Finally, we observed significant improvements in the facial emotion perception and expression skills of the players through repeated game play.
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